Like it is always case with Stainless, creator of Carmageddon-franchise, their games are graphically much more impressive before they have to push panic-button, haphazardly downgrade their assets and (most important part) delete those high res-textures. This was also case with their first Carma-game, which used to have beautiful hand painted high res (for the time) textures in all kind of odd sizes, which they had to scale to mostly 64x64 for final release
Toshiba-3, greatest still living Carma-modder talks here more about subject: https://www.cwaboard.co.uk/viewtopic.php?t=9617
(Comparison picture by Toshiba-3. Eagle was not worst sufferer, as it is main vehicle and they scaled main texture to 256 instead of 64)
In Rolling demo we can see original textures in action. https://youtu.be/Kd9QrgQ5wvo
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There is new reverse enginered port of Carmageddon in works by Jeff Harris (1AMStudios, OpenC1, OpenNFS), so I thought this is good time to start to restore original textures. Using pre-release shots and rolling demo as reference, I made this:
Mostly I'm going to stick on original's details, but I'm going to fix some Stainless texturing faults.
Like it is case with Vlad's dragster. That cockpit mesh is stuck too deep into main body, and it also improperly unwrapped, losing details that were painted there by texture artist. I can't fix UV-maps, as this is just texture swap mod, but I will move some things inside texture. Windshield's bottom edge (red sign), I moved closer to center to show it in 3D-model. I also can paint missing details to another texture in some cases. I copied rear window's bottom edge that was inside main mesh, to main mesh's top texture (green sign).
Some car's I'm going to paint some extra details to keep them more in line stylistically. Like we can see in Rolling Demo:
Caddy Fat Cat (red number 9) definitely had trunk seams. Rolling demo version of Agent Orange (Black 12) does not seem to have those, but I'm going to paint them anyway there:
I don't think it alters original art too much. Slight improvement is not forbidden.
-Rysky




